Stance Off
The Premise
Strike a pose against a friend in this alternate controller fighting game! As a ninja mastering mystic arts, take stances to unleash a variety of different attacks, all the while trying to fake out your opponent to gain the upper hand! Stance Off was developed by our team of 6 over the course of a 4-day game jam based around alt controllers, using an Xbox Kinect V2 for motion capture.




Team Lead
Helped to organize the team and unify team goals and product visions
Lead team discussions and assisted in navigating team conflicts
Gameplay Designer
Ideated early game concepts and worked with teammates to select and solidify a pitch
Designed and implemented game mechanics
Playtest Facilitator
Prepared a playtest protocol and facilitated testing
Worked alongside teammates to form conclusions and next steps based on feedback received
Lead Programmer
Implemented assets created by teammates into the game and programmed mechanic functionality
My Roles
My Responsibilities


Team Cohesion
Worked alongside teammates to ensure each team member was getting their say in discussions and our workflow remained organized
Game Balance
Ensured a fair and engaging experience through purposeful balance decisions based on observations from both internal testing and external playtests
Challenges Faced


Extreme technical difficulties late in development that forced our team to make drastic design changes to meet our deadline
Overcame by comparing our project direction with possible solutions to determine the most efficient way forward without compromising the core experience of our game
Unbalanced team skill distribution
Overcame by remaining adaptable and altering our workflow to allow flexibility in areas of development that are most unfamiliar, as well as taking charge in those areas and not allowing our knowledge limitations to bar us from our design intentions
Skills / Knowledge Gained


Experience taking a leadership role within a team setting
Experience in a game jam environment
Programming with external hardware
Team conflict navigation and de-escalation
Experience adapting to drastic unavoidable augmentations late in development
This website, along with everything showcased within it, was created without the use of any generative AI.